Unity and the Asset Store
I am now in the Unity Asset Store.
After four years I finally decided to dust of the good old blog to write about my latest work. The last few years have been exciting.I ditched Flash (we had a good run) and tested the waters of the Objective-C world (which was fun, but short lived).
Game Dev has been the backbone of my work ever since. To cut a long story short, I eventually ended up learning Unity and C#.
But except for the occasional forum post and my usual ramblings on Twitter, I haven’t shared much of my work lately. Enter the Unity Asset Store.
What an amazing outlet for your one-off ideas, partial projects and clever scripts. I started my publisher profile, and uploaded my first projects in no time. And although there were a few gotchas on the way, publishing (and monetizing) my work was dead simple.
As of now I uploaded three different projects to the store.
- dtween, an animation library comparable to TweenMax or Tweener.
- Planet Plane, a pixel art asset set with various animations.
- Two Tone City, a set of pixel art buildings / trees and characters, with the restriction of only using two colors to draw them.
All of them have been a great way to learn more about C#, art and Unity. To keep keep me motivated, I decided to sell them for a few dollars (although that might change in the future).
But mostly I’m trying to improve my work. Engaging with a community is always fun, and I look forward to reading your feedback once again.