But except for the occasional forum post and my usual ramblings on Twitter, I haven’t shared much of my work lately. Enter the Unity Asset Store.
What an amazing outlet for your one-off ideas, partial projects and clever scripts. I started my publisher profile, and uploaded my first projects in no time. And although there were a few gotchas on the way, publishing (and monetizing) my work was dead simple. As of now I uploaded three different projects to the store.
dtween, an animation library comparable to TweenMax or Tweener.
Planet Plane, a pixel art asset set with various animations.
Two Tone City, a set of pixel art buildings / trees and characters, with the restriction of only using two colors to draw them.
All of them have been a great way to learn more about C#, art and Unity. To keep keep me motivated, I decided to sell them for a few dollars (although that might change in the future). But mostly I’m trying to improve my work. Engaging with a community is always fun, and I look forward to reading your feedback once again.
Last week my first iPhone app Pixel Painter has finally been approved by Apple and is now available on the App Store.
Pixel Painter is a bare bones drawing application that allows you to create pixel art on the go. It features a 1x1px pen tool, a color picker, an eraser tool, an image position tool and an image lock and zoom tool. Your finished image can than be saved as PNG. If you are into Pixel Art, this app might be for you.
Developing the app was a great learning experience and I’m very eager to share some common pitfalls in iOS development. The next few posts might focus on developing for the iOS platform and especially the transition from ActionScript to Objective-C.